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NYCC Hands-On: Captain America Super Soldier

With the Captain America movie coming out July 2011, is it a total shocker that a game will be released to follow the movie? No. Is it a total shocker that I was instantly impressed with the gameplay, story and overall appeal of the game? Yes.

When I met with Sega reps at the New York Comic Con, I got to talk with them about Captain America: Super Soldier and was given a in-depth walkthrough on the upcoming title. The gameplay in this pre-alpha build felt very familiar.  The demo started me off in a room with a few enemies and, just as smoothly as Batman’s free flow combat is in Arkham Asylum, the Captain was flipping over enemies and countering with ease. It was great. While in combat, if the player draws their weapon, the Captain will get a SpiderSense-like indicator letting the player know where they are going to get shot from so they can bring up their shield in that direction. Cap also has the ability to deflect the bullets back to the enemy by swinging his shield at just the right time. Of course, if a few enemies are on screen Capt can throw his shield and, depending on the angle, hit multiple enemies with it. I was told that later in the game you will be able to lock on to multiple targets so that the shield will follow a pattern instead of having to rely on luck.

When finished with the enemies, Cap leaves the room and is on an outside platform. From here, the Cap started to jump from poles and wall run in ways that were smooth like in the Prince of Persia series. It had a very good flow and was done with ease.

The story takes place during World War 2 when Steve Rogers first became Captain America. Players will infiltrate Hydra’s castle, face off against Hydra and Iron Crosses forces, stop Madame Hydra and bring down the Red Skull. From what I was told, gamers can expect 7-9 hours of single player gameplay. I asked if there would be any co-op gameplay but reps said that, unless the game does well, we won’t see Bucky team up with the Cap.

The story is written by Christos Gage, who is known for his work on Siege: Captain America, Iron Man, X-Men, Spider-Man, Civil War, House of M, and Union Jack. Gage wrote his original story for Captain America: Super Soldier so that the setting exists within the same world as the upcoming movie of the same name. He infused the game with immersive twists designed to enhance gameplay with all-new cinematic action sequences, as well. After everything I have been told, seen and played, Sega has definitely sold me on this game. 2011 is going to be a big year for games and this is no exception. Look for Captain America: Super Solider when is ships in July 2011 for the Xbox 360, PS3, PSP, Wii and the Nintendo DS.

Now enjoy this awesome concept art and trailer for the game.


One comment

  1. *Drool* Sign me up!!!! The concept art looks AWESOME!!! 😀

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