ArenaNet has released their April Fools joke of the day! Why ArenaNet! Why must you play with my heart?
AHH! The trickey!
According to the “press release” here is the breakdown of the Commando and his abilities.
A commando can use ten different weapons to bring the pain on the battlefield. The commando weapons are:
- Two-Handed: assault rifle, grenade launcher, shotgun, shoulder-fired rocket, flamethrower
- Main Hand: sub-machine gun, pistol, scepter
- Off Hand: sub-machine gun, pistol, knife, walkie-talkie
A commando can easily switch between his two active weapon sets as needed, but swapping ranged weapons triggers a brief cooldown during which the commando shouts, “I’M OUT!” or “RELOADING!”
The commando has a long reach. Commando weapons don’t have set ranges, they just use line of sight. While other professions need to run to different locations on the map, the commando can set up a bunker to snipe at ettins, drakes, and other unsuspecting tangos at map-wide range.
Because of their military training, when they have a knife equipped, commandos gain an automatic bonus to movement speed. They also have the downed state ability to crawl closer to allies who can revive them.
The Commando leaves no man behind, as the APC, tank, jeep and helicopter can also carry allied passengers. Not only will this increase the team’s firepower, but passengers will acquire new skills based on their profession and position in the vehicle.
More so than any profession, the Commando has a mastery of weapons to go along with a wide range of lethal skills. Whether up close and personal or sniping tangos from afar, the Commando lives by one motto, “If it bleeds, I can kill it.”
We’re pretty sure it’s an April Fools joke, actually we’re 99% sure it is. However, because we’re such a nice people, we like to give people the benefit of the doubt! Why AreaNet!! Why do you do this to us???