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Elder Scrolls 5: Skyrim – Let’s Be Vampires!

So, its official!  Bethesda has finally confirmed that ‘’ will give players the choice to become a vampire, and detailed the new gameplay mechanics that will be introduced.

Director Todd Howard has given the exclusive to G4TV. He goes on to explain how the you’ll become a vampire and what new gameplay mechanics and leveling with be introduced to you as a result of you being a glittery vampire.

“We are revealing that you can play a vampire in the game. So there are vampires, and some people have seen them and run into them. But you can contract that disease, and if you wait long enough you’ll become a vampire, and that’s a whole other mode of playing the game.

“There are various levels of being a vampire, the sun will affect you more the more powerful you get, and you can sort of control your vampirism by feeding on people when they’re sleeping. You can sort of, you know, live the life as a vampire in Skyrim, and kill dragons as a vampire.”

It’s great that Skyrim is expanding on this feature. Being a Vampire in Oblivion seemed cool but it just seemed like it was an add on much like being poisoned. It would be cool if your character’s fighting abilities and features change as a result of your vampire infection. It’s also good to know that it’s a choice and not something they’re going to force on the player at some point.

What do you think? Are you stoked for some Vampire action or are you just not interested?

Let us know!


  1. I've been hoping some kind of rpg would capitalize on things like this: major "status affects" that may change every facet of gameplay and leveling through being cursed. In worlds based on fantasy–especially worlds as specifically tailored as games developed by Bethesda–things like this seem like a natural progression of being put in the shoes of a character surrounded by mythological creatures.

    I would like to expand upon this idea: perhaps be cursed as a mage werewolf, or if cursed a particular way, becoming some kind of spectre or wraith upon death. Always have a way out so that a player can change his mind, just make it harder the long the curse goes on.

    • That really would add an extra level of playability to the game. I'm curious though, how being a Vampire changes gameplay. We know it will be different, but HOW different.

  2. i want to see it change the genoral line of events in the game, creat a totaly new pth for the hero. close off some missions and open up other posabilitys. that would creat a reason to beat the game 2-4 times insted of just the once.

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