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NYCC Hands On: Marvel SuperHero Squad The Infinity Gauntlet

The New York Comic Con has ended but, as always, it left a lasting impression and one of my first stops at the Con was Marvel & THQ’s upcoming title Marvel SuperHero Squad: The Infinity Gauntlet.

I honestly didn’t know what to expect when I first picked up the Xbox controller, but once I did I enjoyed every second of it. The gameplay is very similar to that of Lego Batman (a personal favorite) but with the full voice talent of the SuperHero Squad TV series. When I started the game, I played as the Hulk and the producer who walked me through it played as IronMan. Right when I started the game, we were hit with a puzzle where Hulk had to break through a barricade and Ironman had to fly across a gap to lower a bridge so the Hulk could cross. Fighting off enemies as we went along was fun but this is definitely a game that takes some getting used to. Just because MSHS is a title for all ages doesn’t mean it is something you can just breeze through. I will admit, shamefully, that I got KO’ed a whole lot. The “block” button is your friend, so you had better use it. When we made it to the Super Skrull boss battle, I got KO’ed a few times. What I find great is that the game also takes some Castle Crashers/Scott Pilgrim mechanics and the player is able to revive their allies if they get knocked out in battle. We also got to play one of the flying levels where the Hulk (riding a rocket) and IronMan were dodging meteors, and that itself was another fun experience.

Featuring jump in and out gameplay, players can easily press “start” to jump into a friend’s game and leave whenever they like. SuperHero Squad offers a 2 player co-op story mode and a 4 player challenge mode. The small downside to the game is that it is single couch gameplay, meaning there is no online mode. It makes perfect sense though; does anyone believe children should be playing with random adults online? Not just that, but Scott Pilgrim and the Lego series have done pretty well with offline gameplay and I still believe that playing with friends in the same room is best. The whole time I played I was laughing it up with the producer of the game. It must have been his 100th time seeing the same thing over again, but the charm this game brings to the table is something that people of all ages will enjoy.

While at THQ’s booth, I noticed a father was explaining to his daughter the Infinity Gauntlet story while she played and I noticed fans of the series that weren’t under 13 actually enjoying the game. While playing the game I felt like it was  those good old days playing a beat ’em up on my SNES and Genesis, and really wanted to play beyond the demo. It’s going to be hard to ignore this game on release. As for the story, the game will follow the Infinity Gauntlet story arc, which is also the main focus of the second season of the SuperHero Squad on the Cartoon Network. For those of you who are too young to know, the Infinity Gauntlet is a Marvel story that came out in 1991. It was also the main story in the 1995 arcade fighting game Marvel Super Heroes and the 1996 SNES title Marvel Super Heroes: War of the Gems.

Each of the 13 player characters have their own unique abilities and attributes. Here is the trailer for the game, to whet your appetite.

Marvel SuperHero Squad: The Infinity Gauntlet Will be released in November on the Xbox 360, PlayStation 3, PSP and the Nintendo DS. Captain America, Bucky and Red Skull will be PS3 and 360 Exclusives.


  1. I'll admit, this made me look forward to the release of this.

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